
The game will read the object definition files and parse its contents. When you load a map / mission, the game will load all objects. It is used to provide interoperability between applications.FBX files store wireframe mesh, materials, texture files, animations, etc. Make the following changes in bold: įBX is a proprietary file format developed by Kaydara and owned by Autodesk since 2006. Place a copy of object definition file”ivscout.odf” in your “addon” folder and name it “ivronin.odf”. This file is located in the resources folder tree. If this file is missing, you will receive the following in-game warning: Interactable ODF 'ivronin.odf' attempted to use info 'ivronin.inf' which does not exist Place a copy of the English localization of “ivscout.inf” to your addon folder, rename the file “ivronin.inf” and make the following changes in bold: ISDF RONIN This file is located in the localization folder tree. Even though some textures in the game still use win95 style “8.3” short file names, long file names are fully supported.Īs game models can have different meshes, animations and textures applied at times, referenced files often use numbers like 00, 01, 02…99 for different versions of a file or phrases like “cockpit, crash, fly, open, takeoff” to indicate a specific purpose or an animation. The and files have short, simple and unique file names. You should only rename the scou(t)00 part of the file name. This game model consists of the following files: ivscout.infįile naming syntax requires ISDF vehicle files to start with “iv”and for textures to end in _c, _e, _n and _s. We will use an ISDF Scout vehicle as the basis for our vehicle. Source files can be found at the bottom of this web page.Ĭreate a folder “addon” in “…\My Documents\My Games\Battlezone Combat Commander\”.

#Battlezone 2 change camera full
This is what we will be making – view in 1080p60 HD in Full Screen: Many thanks to Nielk1, Katherlyn, Aegeis, General BlackDragon, Ded10c in no particular order for their invaluable help! If this isn't informative enough, let me know what I need to explain better.Battlezone Combat Commander modding guideįirst of all, buy this awesome game on GOG or Steam if you have not already done so! The rest of these controls are for the map editor and probably shouldn't be changed.
#Battlezone 2 change camera free
Of course F8-F11 are not the most convenient in the middle of a fight, so feel free to change them to some other more convenient key. That is the 5th weapon, and no stock unit in BZ has 5 weapons. For example in a Grizzly you can link your thumper with your other weapons with CTRL+F10, or CTRL+F11 in a Czar.į12 is not used. If you hold CTRL while pressing them, you will link your currently selected weapon(s) with another weapon, or unlink/deactivate it if it's already linked. To fire the second mag, release the mouse.į9, F10, and F11 can be used to switch to a different weapon instantly.

When you press F8 or F9, one mag will fire. For splitting dual mags, charge both of them. You can press F9 to unlink your rockets in a bomber and left click to fire 1 rocket, then press the link similar weapons key (default L) and left click to fire the 2nd rocket. Here, we have something interesting and potentially very useful.į8 and F9 are the famous "weapon split" keys when used in any vehicle with 2 of the same weapon in the first 2 slots. Code: Select all # SELECT A PARTICULAR HARDPOINT
